









but a resource of the work of selected scene artists past and present. 
You might notice that Mudia Art has a fresh new skin, thanks to the English Frankenstein of pixels, Wade. We plan to keep the new design  for the upcoming issues, so if you happen to dislike it you now know who to bash hard! We listened to the riotous shouts of sceners, armed with flaming torches and thunderous stampedes, and so we have come up with a hopefully more readable font, and more quiet nights for all of us. What else happened to this third issue? As blasphemous as it might sound, we have kept the charts because we received a number of spontaneous votes and we had nothing better to do than count them all! We even put in new categories and also came up with a voting system which is both simple and easy to use. We are open for new ideas and suggestions, even though we are already devising some new concepts when it comes to scene charts.

It's always our utmost aim to put the contributing artists in the foreground, and this time we have caught up with Cougar, Fade One and Dreamer, three retired scene heroes from the Amiga days, and with Magnar, who has recently resumed scene activity in Scoopex. We have asked them about their scene past and their afterlife. Tracking down and discussing scene with great artists of the past is very tempting for old timers like us, but we also like to hear from new scene heroes and even remotely known sceners, as we believe that every artist has a story to tell. Some told us that a production like Mudia Art can be easily built in a matter of days, but believe us, it does take a bit more! We are quite happy if we could manage to build 2 or 3 issues a year, but if you would like to help us fasten the process you are more than welcome to aid us with your contributions.

The majority of Mudia Art readers fall in two categories. There are the active artists and the scene art lovers. Graphics and music are a necessity and an essential part of the demo scene process. We cannot, as a scene, regard ourselves as being a scene without the Art part.
Art simply influences everything in our scene. Look at all the code effects that are built around musical beats and wrapped in design.
Graphics help us make sense of meshes, and make us see beyond mathematical formulas. Art points the scene towards directions that make us question and ponder what will come next. All kind of art, whether it pleases us or not, whether it makes us thumb it up or piggy it, helps to add color, enthusiasm, thrill or grief to our scene. Occasionally, or more than often (depending on the scener) the merging of graphics and music in a demo creates a true sense of awe to our life's experience. Why? Because Art speaks to the heart of every scener, it transcends time and ties us all together as one active scene.

Art has always been the path, the graphician or musician has to take, to discover his work. It's the greatest possible realization of our deepest emotions and instincts. As sceners, the view of the scene would be totally incomplete without a love for graphics and music.
Art is the cultural and social glue of the scene. It's one of the means that has served to show us the things we believe in and the things we celebrate; it has served to reinforce our relationship with each other, and is the way many sceners past and new got to cross paths.

Finally we would like to invite you to enjoy another issue of Mudia Art, our Art.

Yours
s7ing and Mop (Alcatraz)